As I'm going about the updating of my resumé and thumbing through the older stuff, I had to pause as came across Moby Games' website and their listing for "The Pink Panther's Passport to Peril" CD-Rom title.
In 1995 I joined the small crew at a software development startup named Wanderlust Interactive. In those early days of what would become a multi-billion dollar industry Simon and Catherine Winchester had an ambitious - almost precocious - vision to create a deeper, richer "edu-tainment" experience than any other CD-Rom educational title that had been created before. They set up shop in Soho in New York city in an area that was being called "Silicon Alley" due to the new local proliferation of software startups. The game launched in 1996 to pretty good critical reviews, although sales weren't what we'd hoped for. The Sequel, "Hokus Pokus Pink" was released a year later but by then the company's fortunes had failed to the point where most of the staff had been let go.
Looking over my old work (background paints, mostly) in the screenshots on Moby games' website, I had to smile; We had a talented crew stocked with names that have gone on to some notable levels of achievement in their respective industries.
Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Wednesday, June 17, 2015
Monday, August 19, 2013
Big announcement!
I'm calling it a "Big announcement" because;
A) I'm announcing the release of a project I'm really proud of and;
B) It's literally the biggest project I've ever done.
The project was the illustration of a 14" x 72", game board for Wonder Forge's new Disney "Eye Found it!" hidden picture game. 6 feet of illustration spanning 13 Disney properties from traditional fare such as Cinderella, to Pixar's Monstropolis and Radiator Springs to Phineas and Ferb.
The production was managed by Deirdre Cross and Jay Wheatley at Forrest-Pruzan Creative, a studio in Washington. Illustrators: Working with FP was a dream - If you ever get the chance, don't pass it up! The design work coming from their end was handled by Sean "Fletch" Fletcher at inkblot studios who was also as great a partner as one could hope for, especially when working long distance.
I'm including some images here and a link to my blog page where I'll share some more.
This just in: I found a video review on youtube, too! Enjoy...
A) I'm announcing the release of a project I'm really proud of and;
B) It's literally the biggest project I've ever done.
The project was the illustration of a 14" x 72", game board for Wonder Forge's new Disney "Eye Found it!" hidden picture game. 6 feet of illustration spanning 13 Disney properties from traditional fare such as Cinderella, to Pixar's Monstropolis and Radiator Springs to Phineas and Ferb.
The production was managed by Deirdre Cross and Jay Wheatley at Forrest-Pruzan Creative, a studio in Washington. Illustrators: Working with FP was a dream - If you ever get the chance, don't pass it up! The design work coming from their end was handled by Sean "Fletch" Fletcher at inkblot studios who was also as great a partner as one could hope for, especially when working long distance.
I'm including some images here and a link to my blog page where I'll share some more.
This just in: I found a video review on youtube, too! Enjoy...
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