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In 2013, I joined Ronin Studios and Consulting, a tech startup that was entering the new field of "gamification" - teaching real world skills through the use of play through gaming. As Art Director, I was responsible for the creation of internal branding and style guides, and for the development of visuals and graphics for the games and products we were creating.Company Retreat was developed by Ronin Studios & Consulting for MRA, (the Midwest's largest employer's association). Using the client's own management training course material, Ronin developed a game where players find themselves shipwrecked on a desert island with their fictitious coworkers. Survival and eventual rescue depend upon the player managing their group through tasks and personality clashes. |
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Main Island Illustration that served as a front page and progress map |
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Main Island progress screen as a player might see it in the game |
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Illustration progression of the Cave background |
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Illustration: Beach Location background |
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Illustration: Volcano Location background |
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Illustration of the Cove Scene background with an example of the user interface |
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Illustrated location maps players would access to chart their progress. |
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