Tuesday, November 21, 2017

Welcome!

Thanks for stopping by.  I've updated with a bunch o' new stuff, including the work I did with Ronin Studios and Consulting, so feel free to explore the links on the right to see examples of my design.



Wednesday, June 17, 2015

Pink Panther's passport to Peril - the game!

As I'm going about the updating of my resumé and thumbing through the older stuff, I had to pause as came across Moby Games' website and their listing for "The Pink Panther's Passport to Peril" CD-Rom title.

In 1995 I joined the small crew at a software development startup named Wanderlust Interactive. In those early days of what would become a multi-billion dollar industry Simon and Catherine Winchester had an ambitious - almost precocious - vision to create a deeper, richer "edu-tainment" experience than any other CD-Rom educational title that had been created before. They set up shop in Soho in New York city in an area that was being called "Silicon Alley" due to the new local proliferation of software startups.  The game launched in 1996 to pretty good critical reviews, although sales weren't what we'd hoped for. The Sequel, "Hokus Pokus Pink" was released a year later but by then the company's fortunes had failed to the point where most of the staff had been let go.

Looking over my old work (background paints, mostly) in the screenshots on Moby games' website, I had to smile; We had a talented crew stocked with names that have gone on to some notable levels of achievement in their respective industries.










Monday, December 9, 2013

Happy Holidays!


Taking a moment to share my wishes to all for a happy holiday season!

 
©2010 Disney and the Disneyland alumni club

©2010 Disney and the Disneyland alumni club


 Both of these illustrations were done for the Disneyland alumni club as holiday promotional items. These are my paints over the pencils of legendary Disney artist/animator Dave Pacheco.  The art was also used for the creation of commemorative pins.




Friday, November 15, 2013

Sequential Art, Part 2: Story boards...

I'm rounding up and will continue posting selections from storyboards I've worked on from assignments, supplied scripts, or just threw together for practice and/or enjoyment.


I was particularly happy with the way the cat's sequence worked out.  Cats have always been tricky for me:


Sequential Art, Part 1: Animation...

Considering how much of a role my early dreams of being a cartoonist/sequential artist played in my chosen career, I thought I'd upload a few examples from those areas (Comics, animation, storyboards, etc...)  that I realize are a bit under-represented here

Starting with Animation:  I was brought on board at Film Roman in the summer of 1997 to be a Character Layout artist for the second season of King of the Hill.  My job was not quite to be a full-on animator, but to illustrate the key frames for characters in assigned sequences.  I worked on a lot of scenes over I think six episodes in seasons 2 and 3.  I wish I had the presence of mind to copy more of the scenes at the time, but I at least have these to share.  The workload was massive but if you could get the flow, it became an excellent training ground.


Here is a scene of Khan trying to be "neighborly", in his usually condescending way:


Traditionally, an animator "specializes" in a specific character but the process at that time had us illustrating whoever happened to be in the scene.  That said, I found that I always enjoyed working on poor old Bill:




Monday, August 19, 2013

Big announcement!

I'm calling it a "Big announcement" because;

A) I'm announcing the release of a project I'm really proud of and;

B) It's literally the biggest project I've ever done.

The project was the illustration of a 14" x 72", game board for Wonder Forge's new Disney "Eye Found it!"  hidden picture game.  6 feet of illustration spanning 13 Disney properties from traditional fare such as Cinderella, to Pixar's Monstropolis and Radiator Springs to Phineas and Ferb.

The production was managed by Deirdre Cross and Jay Wheatley at Forrest-Pruzan Creative, a studio in Washington.   Illustrators: Working with FP was a dream - If you ever get the chance, don't pass it up!  The design work coming from their end was handled by Sean "Fletch" Fletcher at inkblot studios who was also as great a partner as one could hope for, especially when working long distance.

I'm including some images here and a link to my blog page where I'll share some more.



This just in:  I found a video review on youtube, too!  Enjoy...

 



Thursday, August 15, 2013

123 Color!

I've just added a new page featuring the work I've been doing with Steve Glinberg, a Madison-based app developer.  Steve is the creator of the very successful 123color series of iOS educational apps that use the coloring book motif as a means to educate very young users with a friendly, fun approach to learning colors, numbers and the alphabet.